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5 Ups And Downs Of The Fate Adversary Toolkit - High Level Games
The Fate Adversary Toolkit is a Fate Core supplement. This Toolkit includes: A general approach that gives you the tools to create quality adversaries regardless of setting or genre. New categories of adversaries (enemies, obstacles, and constraints), each with their own rules, functions, and samples/5(15). Plasma cannon incinerate your character sheet? Arcane ritual consume your cheat sheet? We’ve got you covered! Fate Core Downloads Fate Core in PDF, Kindle, . The Fate Adversary Toolkit adds another layer to the complexity of Fate Core, which is both a strength and a weakness. Fate’s strength is that the rules remain flexible but robust enough to improvise nearly any situation. Fate Core rides the edge of this balancing act.
Fate adversary toolkit pdf download
Types of Adver saries As we talk about adversaries in this book, keep in mind the Fate Fractal: everything is a character Fate Corepage An adversary is not necessarily a person, monster, or other kind of creature you can punch. There are three main types of adversaries: enemies, obstacles, and constr aints. Enemies are the goons, super-villains, giant robots, and hyper-intelligent ape warriors. Enemies have many of the same statistics as the PCs do: they have skills, they have at least one aspect, and the more important enemies have stunts, too.
They can take stress, and some can take consequ ences. There are four types of enemies: threats, hitters, bosses, and fi llers. Instead, they must be avoided, fate adversary toolkit pdf download, circumvented, or simply dealt with. They always have skills and aspects, and never have stunts, stress, or consequences.
There are three types of enemies: hazards, blocks, and distrac tions. While enemies and obstacles are distinct types of adversaries, constraints are modifiers of enemies and obstacles. There are three types of constraints: countdowns, limitations, and resist ances. Building adversaries is a lot like building anything else in Fate. All of the adversary types use the same building blocks as characters: aspects, skills, stunts, stress tracks, and consequences.
Some adversaries have all of these components, while others just have one or two. Most fall somewhere in be tween. Use whichever does the job fate adversary toolkit pdf download way you want it done. Heck, throw them into the same fight if you wa nt to! The bottom line is that everything in this book is Fate, and you can use it with—or instead of—other Fate books with little to no tweaking.
You can also combine the advice in this chapter with the rules in other Fate books. If you want to run a straight-up Atomic Robo RPG or Dresden Files Accelerated Edition game without any of the rules presented here, you can still use the advice in this book to help you use those rules more effect ively.
Enemies have one thing in common: you can punch them. Or more accurately, fate adversary toolkit pdf download, you can defeat them by attacking them. All enemies have aspects, skills, and stress tracks. Fate adversary toolkit pdf download have stunts, and some have consequ ences. Enemies are the most familiar type of adversary because they are the most similar to player characters.
Enemies are your bread and butter as a GM. There are four types of enemies: threats, hitters, bosses, and fillers. Threats have a high concept and a trouble. Emphasize her physical size, toughness, immovability, or stubbornness. Then, give your threat two more skills rated one step below the apex skill. If you want to define the threat further, give her three more skills rated one step below that.
A physical threat prioritizes Physique, then Fight or Shoot. Skills like Athletics and Will are useful for getting out of the way or resisting mental or social attacks. Lore is useful for creating advan tages. Threats need at least one stunt that they can use to make the PCs want to deal with them. A really tough threat could also have a stunt that makes her tougher, giving her an Armor rating or extra stress boxes.
Here are some examples of threatening s tunts:. Grenadier: By spending a fate point, you can physically attack everyone in a zone, fate adversary toolkit pdf download. Bodyguard: Designate a character, place, or object to guard. Whenever that thing is attacked and you are in the same zone, you can spend a fate point to redirect the attack to yourself. You gain Armor:1 against this attack. If you need a stunt for an enemy quickly, pick one of these and call it a day.
In addition, all threats have at least a mild consequence slot; particularly tough ones also have a moderate slot. They attack constantly, relentlessly, making nuisances of themselves.
When a threat gets taken out, the PCs should be relieved. Put at least one threat into most fights. An easy fight has one, a standard fight has two or three, and a climactic encounter probably has four or five. Any conflict with a boss should have at least two threats to take the heat off of the boss, and any fight with a hitter should have at least one threat to distract th e PCs.
The bodyguards fate adversary toolkit pdf download big and tough, brandishing nasty-looking weapons. Hitters are glass ca nnons. Hitters have a high concept and a trouble, fate adversary toolkit pdf download. If a hitter is particularly important, give her a third aspect. Give her a weakness that points to some oversight, overconfidence, or other exploitable flaw. Then, give your hitter two fate adversary toolkit pdf download skills rated one step below the apex skill.
If you want to define the hitter further, give her three more skills rated one step below that. Prioritize skills that deal stress to the PCs. For physical hitters, Fight or Shoot are the most important.
Other skills should focus on mobility or keeping attention elsewhere; Sneak, Deceive, and Athletics are all good choices. For social hitters, Provoke, Deceive, and Rapport could all be used to good effect.
Other important skills are Empathy, Notice, fate adversary toolkit pdf download Contacts, fate adversary toolkit pdf download. A hitter always has, at the very least, a stunt that confers Weapon:2 on her primary attack. If you want to make her particularly dangerous, give her a stunt that makes her harder to spot too. Another excellent type of stunt to give a hitter is a way to hit really hard with a non-standard skill under the right circumstances; this way, the hitter fate adversary toolkit pdf download do her job, but becomes less effective when confronted directly.
Here are some exa mples:. Sniper: When you attack with Shoot and invoke an aspect representing careful aim, you gain Weapon:2 on the attack. Ninja Vanish: By spending a fate point, you can make yourself vanish from the scene entirely. Then, at the end of any later turn, you can spend another fate point to make yourself reappear anywhere in the scene and immediately attack.
Most hitters will have the bare minimum stress track. If you want a hitter to be particularly important or nasty, give her a mild consequence slot.
Hitters show up, hit hard, and die off qu ickly. Where threats are all about relentless assault, using a hitter effectively is a game of patience and opportunity. At first, the PCs might not even clearly see there is a hitter in the scene. Keep your hitter unseen or unnoticed, maneuver her into position, fate adversary toolkit pdf download then strike without remorse.
Let the PCs feel awesome. If you put a hitter in a conflict, a PC will likely take a consequence. Putting two in a fight means you might put down some serious hurt. Three could mean that a PC gets take n out. When you do use hitters, put in other enemies to distract from the hitter. Threats are perfect for this, and fillers can be good too.
As for obstacles, fate adversary toolkit pdf download, a distraction or a block can make for good camouflagetoo. Bosses are the focal point of a set-piece battle, the big personalities that drive the adventure, fate adversary toolkit pdf download, the antagonists that hound the PCs at every turn.
Bosses have a full spread of five aspects. Is she the Corrupt Police Captain? The Necromancer General? Maybe the corrupt police captain is an Expert Martial Artistor maybe the necromancer general carries the All-Seeing Staff. A good boss has highly rated skills, and lots of them. First, look at the highest-rated PC skill.
Either give your boss one skill rated at two steps higher, or two skills rated at one step higher. Your boss should prioritize skills that support her personality. The corrupt police captain probably has high social skills, some good combat skills, and skills like Drive, Lore, and Crafts down toward the bottom of her pyramid.
The necromancer general probably prioritizes Lore above all else, then goes on to prioritize things like Resources, Provoke, Contacts, and Crafts, then leaves more physically oriented skills for the bottom of her pyramid.
Of course, you can always subvert these expecta tions. A boss always has at least one stunt, and as many as three. Create stunts that make the boss memorable, stunts that bring in more bad guys to fight, stunts that make the boss hard to deal with, and stunts that represent her social status or allies.
Connected: Once per session, you can draw on your contacts to bring in reinforcements. Escape Plan: Once per session, if you would get taken out, you can spend a fate point to concede instead. Mook Shield: Whenever you are attacked, you can spend a fate point to fate adversary toolkit pdf download the attack to nearby filler enemies. Bosses have stress tracks of varying lengths based on their skills, but all bosses have at least a mild and a moderate consequence slot, and a particularly nasty boss has a severe consequence slo t too, fate adversary toolkit pdf download.
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, time: 9:25Fate adversary toolkit pdf download
The Fate Adversary Toolkit is a Fate Core supplement. This Toolkit includes: A general approach that gives you the tools to create quality adversaries regardless of setting or genre. New categories of adversaries (enemies, obstacles, and constraints), each with their own rules, functions, and samples/5(15). Evil Hat Productions Online Store Fate Adversary Toolkit [PDF] [EHPE] - Calling all adversaries! Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. The Fate Adversary Toolkit adds another layer to the complexity of Fate Core, which is both a strength and a weakness. Fate’s strength is that the rules remain flexible but robust enough to improvise nearly any situation. Fate Core rides the edge of this balancing act.
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